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 Post subject: Round 71 Ending / Round 72 Info
PostPosted: Sun Nov 02, 2014 1:17 pm 
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Joined: Wed Nov 09, 2011 6:31 pm
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SEI Name: Milo
Round 71 has ended.

My apologies for the delay and also for the round ending abruptly. A death in the family took me away for a while. Given the circumstances I decided the quick end was best to get things moving again. We will still be running a chaos round to give everyone a chance to get ready for the new round.

Expect round 72 to begin some time Wednesday, November 5th. I'll have an exact time soon.

Changes will be posted in this thread as soon as they are ready.

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 Post subject: Re: Round 71 Ending / Round 72 Info
PostPosted: Wed Nov 05, 2014 2:20 am 
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SEI Name: Milo
Round 72 Changes:

  • Planet AI has been adjusted. I won't be going in to detail about these changes except for the following notes:
    • It will now be possible to MAN raid planets.
    • Player level difference will make it easier for a raider who is higher level or harder for a player who is lower level.
    • Homeworlds have more AI than player owned planets.

  • Race Changes
    • Human
      • Gathering EXP increased to 105% (from 100%).
    • Keldoran
      • Cargo Holds bonus increased to +25 (from +20).
      • Fighter bonus increased to +20 (from +15).
    • Dranaar
      • Cargo Holds bonus added at +5 (from 0).
    • Rad`Ni
      • Critical Strike Chance penalty increased to -4 (from +2).
      • Tech Production increased to 120% (from 115%).
    • Vephar
      • Armor penalty increased to -15 (from -10).
      • Stealth bonus increased to +25 (from +20).

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 Post subject: Re: Round 71 Ending / Round 72 Info
PostPosted: Wed Nov 05, 2014 2:23 am 
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Joined: Wed Nov 09, 2011 6:31 pm
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SEI Name: Milo
Round 72 will open at 10:00 Server Time on November 5th. The round will remain paused until 20:00 Server Time on November 5th at which time the round will officially begin.

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